- Gpu rendering with adobe after effects 2014 full#
- Gpu rendering with adobe after effects 2014 pro#
- Gpu rendering with adobe after effects 2014 software#
- Gpu rendering with adobe after effects 2014 plus#
- Gpu rendering with adobe after effects 2014 windows#
It's almost painful to see what they've become. They use a lot of GNOME elements and other linux programming as it is. I just wish apple would drop the "We know better" \ "Almighty big brother" (and completely incompetent) attitude they've taken. Doesn't mean I don't appreciate the new CC. I also like to old-school it and have fun. It's sometimes faster than other projects at the same res at labs using macs and CC (CUDA MISSING). I don't mind using my few $50-100 pc's that I put 100-150 into for upgrades to work on effects and render. I've put CUDA into the mix only recently. But for Pro-bono (not getting paid) it does what I need, and works every time. I max it out by using old hardware, but as fast as I can make it (I have a little fun playing computer frankenstein okay?), and it works pretty well for some pro-bono type work.
Gpu rendering with adobe after effects 2014 software#
I was just adding the info for those, like me, who have a small shop where they work with small projects, all using the older software versions.
Gpu rendering with adobe after effects 2014 windows#
I know it isn't necessary on the windows machines I've used, as the software actually looks for a card, checks for a specified value. But most labs I work with have CC and are on macs (for when I go above 1080, or have more than 3 sources). In my case, this was simple logic since the existing GeForce GTX entries did not include NVIDIA. This did not work, so I removed NVIDIA that solved the problem.
Gpu rendering with adobe after effects 2014 full#
I tried entering the full description exactly as shown including NVIDIA e.g. If a similar card is not shown in the file, a program called GPUZ was recommended that will show the video card name.
Gpu rendering with adobe after effects 2014 pro#
Save the file and drag and drop under Premier Pro CS6.I entered a space above the GeForce GTX 680 and typed GeForce GTX 660.If that does not work, copy the original file on the desktop to another location, open the copy and add the video file description exactly as shown for a similar card on the list (In my case, the list showed a GeForce GTX 680 whereas my card is a GeForce GTX 660).If not, try deleting the "cuda_supported_cards.txt" file.If it is then a different problem exists). Copy the "cuda_supported_cards.txt" file to the desktop as a backup (Note if the problem video card is listed in the text file.I found a solution that worked for me on the Internet as follows: As a result the cuda was not recognized by P.Pro CS6. In my case, my GeForce GTX 660 did not appear in the "cuda_supported_cards.txt" file under Premier Pro CS6. If I learn anything internally from our folks who work with Adobe, I'll let you know.The following my help if someone has a similar question as timtro's in post #7. Adobe appears to realize that locking a feature to a particular piece of hardware is not a good idea. Keep in mind that the ray-traced 3D renderer has a rather limited feature set compared with the 3D capabilities of Cinema 4D (now included with After Effects), which does not depend on any specific GPU technology at all. There is just this one narrow, current instance in which we are dependent on a third party (Nvidia) for one feature, the ray-traced 3D renderer. When we on the After Effects team look at how we can improve performance, we look at technologies that can be used on a broad array of hardware, including OpenCL and OpenGL. However, this should not be interpreted to mean that we are opposed to OpenCL. The ray-traced 3D renderer in After Effects is built using the OptiX library from Nvidia, which depends on Nvidia’s CUDA technology. I think that you’re going to like what you see.Ī related request is that we add OpenCL acceleration for the ray-traced 3D renderer. We are currently attacking this problem from a few different angles, and I hope to be able to share details with you next year. One thing that we are very wary of is creating a dependency on specific hardware for basic tasks when many of our users may not have access to that specific hardware. We already use the GPU for some things, but not for many of the core image-processing tasks in After Effects. GPU acceleration of rendering other than ray-traced 3D renderer : Premiere Pro has done an excellent job over the past few years of showing how powerful the GPU can be for improving performance throughout an image-processing pipeline, and folks are reasonably asking us when After Effects is going to follow suit.
Gpu rendering with adobe after effects 2014 plus#
Top After Effects feature requests of 2013, plus a peek at what we’re thinking about for the near future I"m checking internally, but I did find this on an Adobe blog.